This environment design, Chakrvarti RajMahal, captures the grandeur and opulence of an ancient royal palace. Created as part of a freelance project, the design showcases intricate architectural details and a harmonious blend of traditional and fantastical elements.
Modeling: The palace and all associated props were crafted in Maya and ZBrush, focusing on fine details and authentic design.
Environment Layout & Lighting: Unreal Engine was used to assemble the environment, set up dynamic lighting, and achieve cinematic renders.
Tools Used:
Maya for base modeling
ZBrush for detailed sculpting
Unreal Engine for environment assembly, lighting, and rendering
This project reflects my passion for environment design and my ability to combine artistic vision with technical precision.