Highly skilled 3D Artist with over 9 years of experience in 3D modeling, texturing, and environment design, specializing in creating realistic environments, character design, and cinematic lighting. Proficient in leading software tools including Unreal Engine, ZBrush, Maya, Blender, and more. Demonstrated expertise in both technical and artistic roles, with a proven track record in AAA game development and high-profile animation projects. Passionate about pushing the boundaries of digital art and contributing to innovative projects.
* Designed seven intricate environments for the Aadi Puran PlayDrama using Unreal Engine, lauded for historical accuracy and realism.
* Developed immersive 360 VR experiences for Swarg 360 VR, receiving accolades for detailed and engaging virtual environments.
* Contributed to the success of key projects like RajMahal and Green Forest by delivering high-quality environment designs.
* Working as a CG Artist, Character Modeling, Assets Modeling & Texturing processes.
* Worked on Lego Friends, Thunder Dogs, and WarHammer40k Games projects.
* Warhammer40K M2 Animation, In this project, I worked on space marine character modeling. I worked on 15 characters. Also in this project I worked on Metahumans, this was new for me, and I learned this software singlehandedly. Matahumans were a very time saver for facial blend shapes.
* Working as a Game Artist, Character Modeling, and Texturing.
* I worked on 2K NBA, Rainbow 6, and EA Fifa Games projects.
* Ubisoft Rainbow Six Extraction Technicolor, Rainbow 6 is a very famous game, I'm happy to work on this game. In this project, I worked on Weapon skins, uniform texture, Charms, headgear Modeling, and Assets Modeling.
* Worked on Lego Batman, Lego Django, and Beat Bugs2 (Netflix Series).
* Lego Project Prana Studio, On this project, I learned to bake a high-resolution mesh onto a low-resolution mesh to get a normal map. I also learned how many poly calculations are needed to bake a good normal map.
* Modeled and textured characters and environments for popular cartoon projects, enhancing visual appeal and storytelling.
* Improved workflow efficiency by 15% through the introduction of optimized modeling techniques.