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MetaGiant - My First MetaHuman Character

"MetaGiant" is my first experiment in creating a custom MetaHuman character without the use of plugins. This project is a deep dive into character creation workflows, blending sculpting, texturing, and real-time animation techniques.

Modeling: Sculpted in ZBrush to achieve a distinct and larger-than-life character design.
Texturing: Created in Substance Painter, focusing on realistic skin tones and surface details.
Live Link Animation: Used Unreal Engine’s Live Link feature to record my facial expressions and transfer them directly onto the character, producing a short animated video.
Current Status: Work in progress – Upgrades in texture quality, grooming, and shaders are underway to enhance realism and overall presentation.

Tools Used:

ZBrush for sculpting
Substance Painter for texturing
Unreal Engine for animation and rendering
This project reflects my passion for character creation and real-time animation.

MetaGiant Look V1

MetaGiant Look V1

MetaGiant Look V1 Turntable

MetaGiant Look V2

MetaGiant Look V2

MetaGiant Look V2 Turntable

Meta Aseem Giant's ID proof just for fun. :D

Meta Aseem Giant's ID proof just for fun. :D