"Omana" is a hyper-realistic female 3D character, created as part of my study project in advanced character modeling, texturing, grooming, and look development. This ongoing project aims to push the boundaries of realism through meticulous detailing and precision.
High-Detail Sculpt: Crafted in ZBrush to achieve lifelike anatomical accuracy and intricate surface details.
Mesh Transfer: MetaHuman base mesh transferred to align with the sculpt for seamless integration.
Skin Texturing: Painted using XYZ textures to create realistic skin pores, color variation, and imperfections.
Current Status: Work in progress – Shader creation and look development are in the pipeline to complete the final cinematic look.
Tools Used:
ZBrush for sculpting
MetaHuman for base mesh
XYZ textures for skin painting
I look forward to sharing the final results